- Ghost Stories (tie)
- Mansions of Madness (tie)
- Sentinels of the Multiverse
- Legendary Encounters: An Alien Deck Building Game
- Burgle Bros
- Death Angel
- Mechs vs Minions
- Freedom: The Underground Railroad
- Elder Sign
James Bond / Spy
Yesterday, we looked at how to organize Star Wars Imperial Assault. Today, we’ll look at how we are currently organizing another large game in our collection – Mansions of Madness 2nd Edition. Spoiler alert: it’s pretty similar.
Since Adam had a bunch of these Battlefoam boxes from his Warmachine days, we store our models in one of these, in 3 small foam trays, 2 medium foam trays, and 1 Warjack Warbeast tray. We also include the monster tokens with their appropriate models.
The rest of the pieces are stored in the core set box. First up, the Map Tiles are grouped by size and the set and placed in the box.
The majority of the remaining pieces are stored next to the tiles:
We store the Damage, Horror, and Insanity decks, and dice, in small bags, and the character cards in a larger bag. The Clue tokens are held in a small bin for all players to easily access. A Plano 3500 box holds the majority of the remaining tokens (Improvement, Fire/Darkness, Search/Interact, Explore/Sight, Doors and Walls, generic Person, ID and Keys, and Barricades and Secret Passages).
The Status cards are separated into 5 player decks and stored in small bags, which are distributed at the start of the game.
We hold most of the cards and the NPC tokens in a set of binder pockets, held together by some binder rings. We chose to store it this way, rather than in a binder, so that it would fit in the box. Most of the pages are pocket pages with 12 2-1/4 x 2-1/2″ pockets.
The first page holds the Spell and Elixir decks.
Followed by the Common Items, and then the Unique Items, sorted alphabetically.
Finally, we have the named Person tokens, also sorted alphabetically. Our rule books are stored in binder pockets at the end of the folder. Then the binder sits on top of the other items in the core set box.
Our playthrough of Escape from Innsmouth.
We finally got in our first game of Mansions of Madness this weekend after it’s been taunting us for a few weeks.
We figured that we liked Betrayal at House on the Hill and we liked Arkham Horror so we would like this. I was a little apprehensive about the predefined stories for replay value but I figured we’d at the very least get a handful of good games out of it.
After reading the rules, the game did remind me of a combination of Betrayal and Arkham but with a little bit of Descent thrown in. Because the Keeper(Overlord) is controlling the story but in a competitive way against the players, you get that same feeling as Descent, but with a better story. All these impressions were confirmed during the game.
We had a blast playing the game.
After playing through once, I can see how the choices made by the Keeper can make a story different when played multiple times. Since there are 3 different winning conditions, the orientation of the house and some of the rooms isn’t really that big of a deal. This made me think that we really can get 15 unique plays out of the game.
The game did seem like it was a little more linear that we had anticipated, I’m just not sure why we thought it would be different. The group entered the house which thematically, told them to go to a very specific room. When they went to that room, it thematically told them to go to another room and so on. If they didn’t get there fast enough, the story cards which were counting down, forced the story on them, which was cool. Even though it was basically room A->room B-> room C, the story itself was fun and made up for it in my opinion.
One problem we had was the fact that there was no epilogue. The game ended, and nothing in the game had me tell the back story to the players. I won’t spoil anything, but in my choice for the back story as the keeper, there was a really cool reason for the goings on in the house, which the players never would have heard if I hadn’t read it to them. Just seemed kind of odd.
As to whether or not the game is balanced, I can’t really say and don’t really care. Even though there is a competition and a winner, I think that it is all about the story. In this game, I was way behind as the keeper and didn’t come close to achieving my goal. I think that playing against 4 players made it more difficult than it would have been against 1 or 2 but I can’t really say for certain at this point.
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